33 #ifndef COIN_SOVRMLTEXTURECOORDINATE_H 34 #define COIN_SOVRMLTEXTURECOORDINATE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoNode.h> 38 #include <Inventor/fields/SoMFVec2f.h> 40 class SoVRMLTextureCoordinateP;
62 SoVRMLTextureCoordinateP * pimpl;
66 #endif // ! COIN_SOVRMLTEXTURECOORDINATE_H virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:943
SoMFVec2f point
Definition: SoVRMLTextureCoordinate.h:51
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
static void initClass(void)
Definition: SoNode.cpp:573
The SoMFVec2f class is a container for SbVec2f vectors.
Definition: SoMFVec2f.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1158
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:858
#define SO_NODE_HEADER(classname)
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:1003
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.
Definition: SoVRMLTextureCoordinate.h:42
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1075
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50